Monday, 6 June 2011

MOAR BOOMSTICK STICKY STICK

Drew these up for the props since I've added a part into the script with them in shot. They be .44 Smith & Wesson Magnums (a.k.a 'Dirty Harry's gun.') I didn't want a sleek looking handgun, I wanted one with a chamber. Because I wanted to draw a chamber and so I can add in 'spinningbrrrnoise,' sound effects when it gets used 8D

Those are my specifications when considering a boomstick.




Yeah, I know I haven't done the chainsaw yet and that's because I don't look forward to drawing all those itty bitty millionbillion teeth. It'll get done.

Friday, 3 June 2011

DEAD BIBLE

KEH. So since Imma have to reprint some pages of my bible in prep for the SUPERALMIGHTYRAPTUREBIBLE, I decided to put up those that suffered due to my need to squash lots of stuff onto one A4 page. Those without hawk like vision such as myself (seven years of glasses YEAH >=D) probably won't be able to read my tidbits in the bible, but you can read them pretty clearly from the original .png files. Not that you need to read any of it but I found it amusing. I often amuse myself though, so that's nothing new. ALSO ALSO. Thar be colourful language beyond. Thought it would be fine since it's a film about zombies and I'd consider that a special occassion, one in which every second word probably would be 'fuck,' or 'shit.' As in 'fuck the fucking fuckshit zombs are here!' It's big and very clever. Not really, but it IS human nature so just deeeeeeal.



Wednesday, 25 May 2011

TASTY BITS.

This has me excited, because I'm sick like that. Adding it to the 'research,' pile, fo'sho.


It's a bit more serious than how I want BRAIN DAMAGE to be, but good shiet all the same.

Tuesday, 22 March 2011

CHARACTER DEVELOPMENT; Jael.

Jael's had a couple of career changes. Well, not really, first she didn't really have a 'career,' then I decided to make her a soldier personaaaage, because I wanted someone who could actually use a gun, and being the solider she kind of takes up the spot of the leader since the others would naturally look to her for the answers. Especially when it comes to where they're going or what they should be doing. As a soldier, it's not much of a stretch for viewers to assume that she arranged an evacuation rendezvous or something, and that's what I'll say when asked 'but where did the helicopter come from?'

Again, I couldn't be bothered arranging things nicely.
















CHARACTER DEVELOPMENT; Nova

Just a note. I tried to rearrange these but it didn't take me long to figure out that blogger is best at doing the opposite of what I'm trying to do, so I stopped trying.

Here be Nova, she's the youngest of the four and the shortest. But that doesn't matter because she's got a chainsaw. Maybe a little below Frankie in terms of mentalness, she just gets a bit carried away with her chainsaw and the impending doom she's faced with does little to help when it comes to keeping your cool.

EH. I'll blab more in my production bible, but for now her basics were always; blonde/midget/androgynous-ish/eyes/nose/mouth/pull it together/somethingsomething/done.


















CHARACTER DEVELOPMENT; Seven

Next is Seven, she's had a lot of changes through the.......eh...years. In fact, there was probably a version that had two arms. At some point. Then I decided to mangle her in an accident, chop one off and have her use her prosthetic arm as a back scratcher and eye poker. Amongst other things.

Seven is a bit of a mixed bag of tricks, she starts BRAIN DAMAGE an hour before everyone else. Well, not literally, but she is the last to actually act. She LOOKS like she's just tagging along and getting by on the efforts of the others. But really, as things develop, Seven becomes the final barrier between the group and the zombies. Until, of course, the twisty twist at the end.

Seven is a lot slower than the others, she only ever moves at her own pace even when there's a sense of urgency. She's not lazy, just partial to taking her time so when the action cuts to her, things move at a much slower pace, breaking up the quick cut madness of the others.

Design musts for Seven included...roman numeral tattoo-age on her back, just because I went through a phase of drawing back views of characters and I figured giving her a prosthetic arm just wasn't interesting enough. And because I like roman numerals. A prosthetic arm that's interchangeable with GUNS AND STUFF. Annnd some legs and eyes and other stuff required for making something identifiable as a human.





CHARACTER DEVELOPMENT; Frankie.

Francesca (because all psycho femmes should have super girly names) Frankie Surname. Prisoner number; 170790. Are there more numbers in a prisoner ID? I don't know. I've never been to prison. There's still time for that, but for now, I'll leave it at my date of birth. Yeah, that's right. I put in a homage to myself.

She's a bit crazy. Which is made clear from her general look and the fact that she's in an orange jumpsuit and handcuffed. Rather than boast about the finer details of the villainy that landed her behind bars, Frankie doesn't mention it, adding to the mystery of it all. So you don't know if she's just a petty thief or a seasoned serial killer. In apocalyptic times, does it really matter?

Frankie begins BRAIN DAMAGE in a very vulnerable position, being all gimpy and handcuffed and such. Still, she quickly establishes herself as a headcase by scoring the first, onscreen melee kill. Design must haves for Frankie included curly mohawk hair, smokey/black eyes, prisoner get up annnnnd a crazy grin.

Now, some of these go back to my days as a lazy 6th year at the now none existant St. Saviours High Schoooool, but let's at least try and keep the laughing at a minimum, mmmkay?